QGraphicsView 使用鼠标滚轮在鼠标位置下放大和缩小

QGraphicsView Zooming in and out under mouse position using mouse wheel(QGraphicsView 使用鼠标滚轮在鼠标位置下放大和缩小)
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问题描述

我有一个应用程序,屏幕中间有一个 QGraphicsView 窗口.我希望能够使用鼠标滚轮滚动放大和缩小.

I have an application with a QGraphicsView window in the middle of the screen. I want to be able to zoom in and out using a mouse wheel scroll.

目前我重新实现了 QGraphicsView 并覆盖了鼠标滚动功能,这样它就不会滚动图像(就像默认情况下一样).

Currently I have re-implemented QGraphicsView and overriden the mouse scroll function so that it doesn't scroll the image (like it does by default).

void MyQGraphicsView::wheelEvent(QWheelEvent *event)
{
    if(event->delta() > 0)
    {
        emit mouseWheelZoom(true);
    }
    else
    {
        emit mouseWheelZoom(false);
    }
}

所以当我滚动时,如果鼠标滚轮向前,我会发出一个信号 true 如果鼠标滚轮返回 false.

so when I scroll, I'm emitting a signal true if mouse wheel forward false if mouse wheel back.

然后我将此信号连接到处理我的 GUI 内容的类中的一个插槽(缩放功能见下文).现在基本上我认为我的缩放功能根本不是最好的方法我已经看到一些人使用覆盖的wheelevent 函数来设置比例的例子,但我真的找不到完整的答案.

I have then connected this signal to a slot (zoom function see below) in the class that handles my GUI stuff. Now basically I think my zoom function just isn't the best way to do it at all I have seen some examples of people using the overriden wheelevent function to set scales but I couldn't really find a complete answer.

因此,我已经这样做了,但无论如何它都不是完美的,所以我希望对此进行一些调整,或者寻找在轮子事件函数中使用比例的工作示例.

So instead I have done this but it's not perfect by any means so I'm looking for this to be tweaked a bit or for a working example using scale in the wheel event function.

我在构造函数中将 m_zoom_level 初始化为 0.

I initialize m_zoom_level to 0 in the constructor.

void Display::zoomfunction(bool zoom)
{
    QMatrix matrix;

    if(zoom && m_zoom_level < 500)
    {
        m_zoom_level = m_zoom_level + 10;
        ui->graphicsView->setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
        matrix.scale(m_zoom_level, m_zoom_level);

        ui->graphicsView->setMatrix(matrix);
        ui->graphicsView->scale(1,-1);
    }
    else if(!zoom)
    {
        m_zoom_level = m_zoom_level - 10;
        ui->graphicsView->setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
        matrix.scale(m_zoom_level, m_zoom_level);

        ui->graphicsView->setMatrix(matrix);
        ui->graphicsView->scale(1,-1);
    }
}

正如您在上面看到的,我正在使用 QMatrix 并对其进行缩放并将其设置为 Graphicsview 并将转换锚点设置为鼠标下方,但有时它无法正常工作,如果我是滚动加载它只会开始放大(我认为这与 int 循环或其他事情有关).

As you can see above I'm using a QMatrix and scaling that and setting it to the Graphicsview and setting the transformation anchor to under mouse, but its just not working perfectly sometimes if I'm scrolling loads it will just start to zoom in only (which I think is to do with the int looping over or something).

正如我所说的,这方面的帮助或鼠标下缩放的好例子会很棒.

As I said help with this or a good example of scale under mouse would be great.

推荐答案

这种缩放有点棘手.让我分享我自己的课程.

Such zooming is a bit tricky. Let me share my own class for doing that.

标题:

#include <QObject>
#include <QGraphicsView>

/*!
 * This class adds ability to zoom QGraphicsView using mouse wheel. The point under cursor
 * remains motionless while it's possible.
 *
 * Note that it becomes not possible when the scene's
 * size is not large enough comparing to the viewport size. QGraphicsView centers the picture
 * when it's smaller than the view. And QGraphicsView's scrolls boundaries don't allow to
 * put any picture point at any viewport position.
 *
 * When the user starts scrolling, this class remembers original scene position and
 * keeps it until scrolling is completed. It's better than getting original scene position at
 * each scrolling step because that approach leads to position errors due to before-mentioned
 * positioning restrictions.
 *
 * When zommed using scroll, this class emits zoomed() signal.
 *
 * Usage:
 *
 *   new Graphics_view_zoom(view);
 *
 * The object will be deleted automatically when the view is deleted.
 *
 * You can set keyboard modifiers used for zooming using set_modified(). Zooming will be
 * performed only on exact match of modifiers combination. The default modifier is Ctrl.
 *
 * You can change zoom velocity by calling set_zoom_factor_base().
 * Zoom coefficient is calculated as zoom_factor_base^angle_delta
 * (see QWheelEvent::angleDelta).
 * The default zoom factor base is 1.0015.
 */
class Graphics_view_zoom : public QObject {
  Q_OBJECT
public:
  Graphics_view_zoom(QGraphicsView* view);
  void gentle_zoom(double factor);
  void set_modifiers(Qt::KeyboardModifiers modifiers);
  void set_zoom_factor_base(double value);

private:
  QGraphicsView* _view;
  Qt::KeyboardModifiers _modifiers;
  double _zoom_factor_base;
  QPointF target_scene_pos, target_viewport_pos;
  bool eventFilter(QObject* object, QEvent* event);

signals:
  void zoomed();
};

来源:

#include "Graphics_view_zoom.h"
#include <QMouseEvent>
#include <QApplication>
#include <QScrollBar>
#include <qmath.h>

Graphics_view_zoom::Graphics_view_zoom(QGraphicsView* view)
  : QObject(view), _view(view)
{
  _view->viewport()->installEventFilter(this);
  _view->setMouseTracking(true);
  _modifiers = Qt::ControlModifier;
  _zoom_factor_base = 1.0015;
}

void Graphics_view_zoom::gentle_zoom(double factor) {
  _view->scale(factor, factor);
  _view->centerOn(target_scene_pos);
  QPointF delta_viewport_pos = target_viewport_pos - QPointF(_view->viewport()->width() / 2.0,
                                                             _view->viewport()->height() / 2.0);
  QPointF viewport_center = _view->mapFromScene(target_scene_pos) - delta_viewport_pos;
  _view->centerOn(_view->mapToScene(viewport_center.toPoint()));
  emit zoomed();
}

void Graphics_view_zoom::set_modifiers(Qt::KeyboardModifiers modifiers) {
  _modifiers = modifiers;

}

void Graphics_view_zoom::set_zoom_factor_base(double value) {
  _zoom_factor_base = value;
}

bool Graphics_view_zoom::eventFilter(QObject *object, QEvent *event) {
  if (event->type() == QEvent::MouseMove) {
    QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
    QPointF delta = target_viewport_pos - mouse_event->pos();
    if (qAbs(delta.x()) > 5 || qAbs(delta.y()) > 5) {
      target_viewport_pos = mouse_event->pos();
      target_scene_pos = _view->mapToScene(mouse_event->pos());
    }
  } else if (event->type() == QEvent::Wheel) {
    QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
    if (QApplication::keyboardModifiers() == _modifiers) {
      if (wheel_event->orientation() == Qt::Vertical) {
        double angle = wheel_event->angleDelta().y();
        double factor = qPow(_zoom_factor_base, angle);
        gentle_zoom(factor);
        return true;
      }
    }
  }
  Q_UNUSED(object)
  return false;
}

使用示例:

Graphics_view_zoom* z = new Graphics_view_zoom(ui->graphicsView);
z->set_modifiers(Qt::NoModifier);

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