本文介绍了生成带有三角形条带的平面的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!
问题描述
生成顶点列表以使用三角形条绘制平面的最佳算法是什么?
What would be the best algorithm to generate a list of vertices to draw a plane using triangle strips?
我正在寻找一个函数,它接收平面的宽度和高度并返回一个包含正确索引顶点的浮点数组.
I'm looking for a function which receives the plane's width and height and returns a float array containing correctly indexed vertices.
width 表示每行的顶点数.
width represents the number of vertices per row.
高度表示每列的顶点数.
height represents the number of vertices per column.
float* getVertices( int width, int height ) {
...
}
void render() {
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, getVertices(width,heigth));
glDrawArrays(GL_TRIANGLE_STRIP, 0, width*height);
glDisableClientState(GL_VERTEX_ARRAY);
}
推荐答案
谢谢大家.我已经编码了这个.这是正确的吗?还是生成的条带有问题?
Thanks you all. I've coded this. Is it correct? Or is the generated strip somehow wrong?
int width;
int height;
float* vertices = 0;
int* indices = 0;
int getVerticesCount( int width, int height ) {
return width * height * 3;
}
int getIndicesCount( int width, int height ) {
return (width*height) + (width-1)*(height-2);
}
float* getVertices( int width, int height ) {
if ( vertices ) return vertices;
vertices = new float[ getVerticesCount( width, height ) ];
int i = 0;
for ( int row=0; row<height; row++ ) {
for ( int col=0; col<width; col++ ) {
vertices[i++] = (float) col;
vertices[i++] = 0.0f;
vertices[i++] = (float) row;
}
}
return vertices;
}
int* getIndices( int width, int height ) {
if ( indices ) return indices;
indices = new int[ iSize ];
int i = 0;
for ( int row=0; row<height-1; row++ ) {
if ( (row&1)==0 ) { // even rows
for ( int col=0; col<width; col++ ) {
indices[i++] = col + row * width;
indices[i++] = col + (row+1) * width;
}
} else { // odd rows
for ( int col=width-1; col>0; col-- ) {
indices[i++] = col + (row+1) * width;
indices[i++] = col - 1 + + row * width;
}
}
}
if ( (mHeight&1) && mHeight>2 ) {
mpIndices[i++] = (mHeight-1) * mWidth;
}
return indices;
}
void render() {
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, getVertices(width,height) );
glDrawElements( GL_TRIANGLE_STRIP, getIndicesCount(width,height), GL_UNSIGNED_INT, getIndices(width,height) );
glDisableClientState( GL_VERTEX_ARRAY );
}
width=4 和 height=4 这就是我得到的:
With width=4 and height=4 this is what I got:
这里我修改了一些顶点高度:
And here I'm modifying some vertex height:
这篇关于生成带有三角形条带的平面的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!
本站部分内容来源互联网,如果有图片或者内容侵犯了您的权益,请联系我们,我们会在确认后第一时间进行删除!