Vector.erase(Iterator) 导致内存访问错误

Vector.erase(Iterator) causes bad memory access(Vector.erase(Iterator) 导致内存访问错误)
本文介绍了Vector.erase(Iterator) 导致内存访问错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

限时送ChatGPT账号..

我正在尝试对存储在 vector 中的 videoObjects 进行 Z-Index 重新排序.计划是识别将要放在 vector 的第一个位置的 videoObject,将其擦除,然后将其插入到第一个位置.不幸的是,erase() 函数总是会导致内存访问错误.

I am trying to do a Z-Index reordering of videoObjects stored in a vector. The plan is to identify the videoObject which is going to be put on the first position of the vector, erase it and then insert it at the first position. Unfortunately the erase() function always causes bad memory access.

这是我的代码:

testApp.h:

vector<videoObject> videoObjects;
vector<videoObject>::iterator itVid;

testApp.cpp:

testApp.cpp:

// Get the videoObject which relates to the user event
for(itVid = videoObjects.begin(); itVid != videoObjects.end(); ++itVid) {
  if(videoObjects.at(itVid - videoObjects.begin()).isInside(ofPoint(tcur.getX(), tcur.getY()))) {
   videoObjects.erase(itVid);
  }
}

这应该很简单,但我只是不明白我在哪里走错了路.

This should be so simple but I just don't see where I'm taking the wrong turn.

推荐答案

你应该做的

itVid = videoObjects.erase(itVid);

引用自 cplusplus.com:

[vector::erase] 使所有迭代器和对 positionfirst 之后元素的引用无效.

[vector::erase] invalidates all iterator and references to elements after position or first.

返回值:一个随机访问迭代器,指向被函数调用擦除的最后一个元素之后的元素的新位置,如果操作擦除了序列中的最后一个元素,则为向量结束.

Return value: A random access iterator pointing to the new location of the element that followed the last element erased by the function call, which is the vector end if the operation erased the last element in the sequence.

更新:您访问条件中当前元素的方式看起来很奇怪.还必须避免在 erase 之后增加迭代器,因为这会跳过一个元素并可能导致越界错误.试试这个:

Update: the way you access the current element inside your condition looks rather strange. Also one must avoid incrementing the iterator after erase, as this would skip an element and may cause out-of-bounds errors. Try this:

for(itVid = videoObjects.begin(); itVid != videoObjects.end(); ){
  if(itVid->isInside(ofPoint(tcur.getX(), tcur.getY()))){
    itVid = videoObjects.erase(itVid);
  } else {
    ++itVid;
  }
}

这篇关于Vector.erase(Iterator) 导致内存访问错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

本站部分内容来源互联网,如果有图片或者内容侵犯了您的权益,请联系我们,我们会在确认后第一时间进行删除!

相关文档推荐

OpenGL transforming objects with multiple rotations of Different axis(OpenGL 变换不同轴多次旋转的对象)
GLFW first responder error(GLFW 第一响应者错误)
SOIL not linking correctly(SOIL 连接不正确)
Core profile vs version string? Only getting GLSL 1.3/OGL 3.0 in mesa 10.0.1(核心配置文件与版本字符串?在 mesa 10.0.1 中只获得 GLSL 1.3/OGL 3.0)
What is the range of OpenGL texture ID?(OpenGL 纹理 ID 的范围是多少?)
How taxing are OpenGL glDrawElements() calls compared to basic logic code?(与基本逻辑代码相比,OpenGL glDrawElements() 调用的繁重程度如何?)