问题描述
我正在尝试创建一个类,该类将从一组向量中绘制元素(并将这些向量作为类中的容器保存),但我觉得在管理具有许多函数(如 vectorOneAdd、vectorTwoAdd)的向量时为了向向量添加元素是没有意义的.一定有更好的方法,这就是我在这里问的原因,我听说您可以使用模板来做到这一点,但我不太确定如何.需要帮助.不想有很多无意义的代码.
I am trying to create a class thats going to draw elements from a set of vectors (and also hold these vectors as containers inside the class), but i feel that when managing the vector having lots of functions like vectorOneAdd, vectorTwoAdd used in order to add elements to the vector is pointless. There must be a better way, thats why i am asking here, I heard you can use templates to do it, but i am not quite certain how. Assistance needed. Don't want to have lots of pointless code in.
我在下面的意思的例子:
Example of what I mean below:
class Cookie
{
std::vector<Chocolate> chocolateContainer;
std::vector<Sugar> sugarContainer;
void chocolateVectorAdd(Chocolate element); // first function adding to one vector
void sugarVectorAdd(Sugar element); // second function adding to another vector
}
请使用示例代码,谢谢:)
Please use example code, thanks :)
推荐答案
使用像vectorOneAdd、vectorTwoAdd这样的函数来向向量添加元素是没有意义的.一定有更好的办法
having lots of functions like vectorOneAdd, vectorTwoAdd used in order to add elements to the vector is pointless. There must be a better way
有:
class Cookie {
std::vector<Chocolate> chocolateContainer;
std::vector<Sugar> sugarContainer;
private:
template<typename T>
std::vector<T>& get_vector(const T&); // not implemented but particularized
// write one of these for each vector:
template<>
std::vector<Chocolate>& get_vector(const Chocolate&) { return chocolateVector; }
template<>
std::vector<Sugar>& get_vector(const Sugar&) { return sugarVector; }
public:
template<typename T>
void add(T element) {
auto& v = get_vector(element);
v.push_back(std::move(element));
}
};
这篇关于vector <template>, c++, class, add to vector的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!