问题描述
我想要以下结构 A ->B->C
,其中:
I would like to have the following structure A -> B -> C
, where:
C
是样板代码,第三方库的包装器,非常基本代码等B
是常用的类、函数和数据特定于项目领域的结构.A
是项目本身.
C
is boilerplate code, wrappers for third-party libraries, very basic code etc.B
is the common classes, functions and data structures specific to the project's domain.A
is the project itself.
我希望以后在我的其他项目中可以轻松地重用 C
或 B(+C)
.另外,我还有以下要求:
I would like to make it easy to reuse C
or B(+C)
in future in my other projects. In addition, I have the following requirements:
- 由于这三个项目都在进行中,我希望能够构建
C
、C+B
和C+B+A
一次性完成. - 我更喜欢静态链接而不是动态链接,因此
C
和C+B
将是静态库,而C+B+A
> 将是可执行文件 - 我想让 cmake 列表和配置文件保持简单和干净.我在官方 wiki 和互联网上找到的例子非常庞大和可怕.
- 如果我更改
A
、B
或C 的位置,如果不需要更改多于几行,那就太好了
在文件系统中. - 这三个组件都在使用 google-test,但我不确定它对项目布局是否重要.
- As all three projects are in-progress, I would like to have an ability to build
C
,C+B
andC+B+A
in one shot. - I would prefer the static linkage over dynamic, so that
C
andC+B
would be static libraries, andC+B+A
would be the executable - I would like to keep cmake lists and config files simple and clean. Examples which I found in the official wiki and over the internet are pretty big and monstrous.
- It would be great if it won't require changing more than a couple of lines if I'd change the locations of
A
,B
orC
in the filesystem. - All these three components are using google-test, but I'm not sure if it is important for the project layout.
我对 cmake 很陌生,我什至不明白编写 XXXConfig.cmake
或 FindXXX.cmake
文件更好.另外,我不确定,我应该如何使用 X_INCLUDE_DIRS
将相对路径从子组件传递到父组件.
I am pretty new to cmake and I don't even understand is it better to write XXXConfig.cmake
or FindXXX.cmake
files. Also, I am not sure, how should I pass relative paths from subcomponent to the parent component using X_INCLUDE_DIRS
.
推荐答案
首先我必须承认我同意 @Tsyvarev.您的 CMake 环境应适合您的流程/工作流程,并应考虑项目规模和团队结构.或者一般来说 CMake 将在其中使用的环境.这往往 - 从积极的方面 - 非常活跃.
First I have to admit that I agree with @Tsyvarev. Your CMake environment should fit to your processes/workflow and should take project sizes and team structure into account. Or generally speaking the environment CMake will be used in. And this tends to be - in a positive way - very alive.
所以你的这部分问题很难回答,我将专注于技术部分:
So this part of your question is difficult to answer and I'll concentrate on the technical part:
- CMake 必须知道依赖项的位置 - 相对或绝对 - 通过
- 拥有一个单一的源代码树(你不再想要的那个)
- 具有多个可执行文件的 CMake 共享库
- CMake:如何设置源、库和CMakeLists.txt 依赖项?
- 拥有一个单一的源代码树(你不再想要的那个)
- CMake 库输出的自定义目录
- cmake install 不在 Windows 上安装库
- 如何让 cmake 找到我的替代方案提升安装?
- 如何为CMake 构建过程本身?
- 使其他 cmake 包自动访问 cmake 库一个>
- cmake 不会在 ExternalProject_Add 中正确运行 build_command
- 优先使用工具链文件而不是
if(SomeCompiler)
语句 - 将常见/重复代码部分作为
function()
主体移动到共享的 CMake 包含文件中 - 将复杂的非目标特定代码部分移动到它们自己的 (CMake) 脚本文件中
- Prefer toolchain files over
if(SomeCompiler)
statements - Move common/repeating code parts as
function()
bodies into a shared CMake include file - Move complex non-target specific code parts into their own (CMake) script files
示例代码
由于您特别要求 find_package()
变体,因此采用 在您的 CMake 项目中使用支持 CMake 的库 以及上面列出的内容:
Example Code
Since you have specifically asked for the find_package()
variant, taking Use CMake-enabled libraries in your CMake project and the things listed above:
MyCommonCode.cmake
cmake_policy(SET CMP0022 NEW)
function(my_export_target _target _include_dir)
file(
WRITE "${CMAKE_CURRENT_BINARY_DIR}/${_target}Config.cmake"
"
include("${CMAKE_CURRENT_LIST_DIR}/${_target}Targets.cmake")
set_property(
TARGET ${_target}
APPEND PROPERTY
INTERFACE_INCLUDE_DIRECTORIES "${_include_dir}"
)
"
)
export(
TARGETS ${_target}
FILE "${CMAKE_CURRENT_BINARY_DIR}/${_target}Targets.cmake"
EXPORT_LINK_INTERFACE_LIBRARIES
)
export(PACKAGE ${_target})
endfunction(my_export_target)
C/CMakeLists.txt
include(MyCommonCode.cmake)
...
my_export_target(C "${CMAKE_CURRENT_SOURCE_DIR}/include")
B/CMakeLists.txt
include(MyCommonCode.cmake)
find_package(C REQUIRED)
...
target_link_libraries(B C)
my_export_target(B "${CMAKE_CURRENT_SOURCE_DIR}/include")
A/CMakeLists.txt
include(MyCommonCode.cmake)
find_package(B REQUIRED)
...
target_link_libraries(A B)
这将所有 3 个构建环境分开,仅共享相对静态的 MyCommonCode.cmake
文件.因此,在这种方法中,到目前为止我还没有涵盖您的第一点,但建议使用外部脚本来链接/触发 A/B/C 的构建步骤.
This keeps all 3 build environments separate, only sharing the relatively static MyCommonCode.cmake
file. So in this approach I have so far not covered your first point, but would recommend the use of a external script to chain/trigger your build steps for A/B/C.
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