问题描述
我们用普通的 C
(C99) 开发了一些项目.但是,我们有一个库作为 C++
的源代码(数学库).我们需要这个库所以我想问一下,集成这个源代码的最优雅的方式是什么?
We develop some project in plain C
(C99). But, we have one library as source codes (math library) in C++
. We need this library so I would like to ask, what is the most elegant way to integrate this source codes?
C
和 C++
的大小之比为 20:1
所以移到 C++
不是选项.我们应该使用静态库吗?动态链接库?(这一切都在 Windows 上).
Ratio between sizes of C
and C++
is 20:1
so moving to C++
is not the option. Should we use static library? DLL? (It's all on Windows).
推荐答案
根据评论中的讨论,我应该指出将事物分离为 C 兼容的 struct 鸭
和派生的 class Duck
可能是不必要的.您可能可以安全地将实现铲入 structuck
并消除 class Duck
,从而避免 real(...)
.但我不太了解 C++(特别是它与 C 语言世界的交互方式),无法就此给出明确的答案.
Based on discussion in the comment, I should point out that separating things into a C-compatible struct duck
and a derived class Duck
is probably unnecessary. You can probably safely shovel the implementation into struct duck
and eliminate class Duck
, thus obviating real(…)
. But I don't know C++ well enough (in particular, the way it interacts with the C universe) to offer a definitive answer on this.
没有理由不能简单地将所有 C 和 C++ 代码链接到一个二进制文件中.
There is no reason you can't simply link all your C and C++ code together into a single binary.
与 C++ 代码的接口要求您将 C++ API 包装在 C API 中.您可以通过在编译 C++ 代码时在 extern "C" { ... }
中声明一堆函数来实现这一点,而在编译 C 客户端代码时不使用 extern 声明.例如:
Interfacing to the C++ code requires that you wrap the C++ API in a C API. You can do this by declaring a bunch of functions inside extern "C" { ... }
when compiling the C++ code, and without the extern declaration when compiling the C client code. E.g.:
#ifdef __cplusplus
extern "C" {
#endif
typedef struct duck duck;
duck* new_duck(int feet);
void delete_duck(duck* d);
void duck_quack(duck* d, float volume);
#ifdef __cplusplus
}
#endif
你可以在你的 C++ 源代码中定义duck 结构,甚至从它继承真正的Duck
类:
You can define the duck struct in your C++ source, and even inherit the real Duck
class from it:
struct duck { };
class Duck : public duck {
public:
Duck(int feet);
~Duck();
void quack(float volume);
};
inline Duck* real(duck* d) { return static_cast<Duck*>(d); }
duck* new_duck(int feet) { return new Duck(feet); }
void delete_duck(duck* d) { delete real(d); }
void duck_quack(duck* d, float volume) { real(d)->quack(volume); }
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