C/C++开发问题

Storing a lua class with parent in luabind::object(在 luabind::object 中存储带有父级的 lua 类)
Pass variables between C++ and Lua via Swig(通过 Swig 在 C++ 和 Lua 之间传递变量)
luaL_dostring puts nothing on the stack?(luaL_dostring 在堆栈上什么都不放?)
Add members dynamically to a class using Lua + SWIG(使用 Lua + SWIG 将成员动态添加到类)
Sharing global variables between different Lua states through require(通过 require 在不同 Lua 状态之间共享全局变量)
Call C++ Functions in an active program from Lua(从 Lua 在活动程序中调用 C++ 函数)
Embedded Lua - timing out rogue scripts (e.g. infinite loop) - an example anyone?(嵌入式 Lua - 超时流氓脚本(例如无限循环) - 任何人的例子?)
What could cause a dynamic_cast to crash?(什么可能导致 dynamic_cast 崩溃?)
Understanding gsl::narrow implementation(理解 gsl::narrow 实现)
Constructor-style casting in function call parameters(函数调用参数中的构造函数类型转换)
Difference between amp;(*similarObject) and similarObject? Are they not same?(amp;(*similarObject) 和similarObject 之间的区别?他们不一样吗?)
C++ Template for safe integer casts(用于安全整数转换的 C++ 模板)