本文介绍了Javascript 类似 WinForms 的模态窗口的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!
问题描述
有没有人知道一个好的模态窗口控件,类似于 Javascript 中使用的那些,但可用于具有透明背景的 WinForms (C#) 等等.
Does anybody know a good Modal Window control sort of like the ones used in Javascript but available for WinForms (C#) with the transparent background and all.
Javascript 示例http://okonet.ru/projects/modalbox/
Example in Javascript http://okonet.ru/projects/modalbox/
有点像
ModalCoolForm f = new ModalCoolForm();
f.ShowDialog(this);
推荐答案
这是一个自定义表单,可以满足您的需求...根据您的喜好进行更改:
Here is a custom Form that'll do what you want... alter to your taste:
public partial class ModalLoadingUI : Form
{
#region Constants
private readonly Color BackgroundFadeColor = Color.FromArgb(50, Color.Black);
#endregion
#region Constructors
public ModalLoadingUI()
{
InitializeComponent();
}
#endregion
#region Properties
/// <summary>
/// Gets or Sets the main form that will be used as a background canvas for the loading form.
/// </summary>
public Form BackgroundForm { get; set; }
/// <summary>
/// Gets or Sets the text to displayed as the progress text.
/// </summary>
public string Title
{
get
{
return label1.Text;
}
set
{
label1.Text = value;
}
}
/// <summary>
/// Gets or Sets the value of the progress bar.
/// </summary>
public int? Progress
{
get
{
if (progressBar1.Style == ProgressBarStyle.Marquee)
{
return null;
}
else
{
return progressBar1.Value;
}
}
set
{
if (value == null)
{
progressBar1.Style = ProgressBarStyle.Marquee;
progressBar1.Value = 100;
label2.Visible = false;
}
else
{
progressBar1.Style = ProgressBarStyle.Continuous;
progressBar1.Value = value.Value;
label2.Text = string.Format("{0}%", value);
label2.Visible = true;
}
}
}
/// <summary>
/// Gets or Sets a value to indicate if the background form should be faded out.
/// </summary>
public bool UseFadedBackground { get; set; }
/// <summary>
/// Gets or Sets a value to indicate if the splash box is to be displayed.
/// </summary>
public bool UseSplashBox
{
get
{
return picShadow.Visible;
}
set
{
if (value == true)
{
picShadow.Visible = true;
panel1.Visible = true;
}
else
{
picShadow.Visible = false;
panel1.Visible = false;
}
}
}
#endregion
#region Base Events
private void ModalLoadingUI_Load(object sender, EventArgs e)
{
if (this.BackgroundForm != null)
{
this.Location = this.BackgroundForm.Location;
}
}
private void ModalLoadingUI_VisibleChanged(object sender, EventArgs e)
{
if (this.Visible == true)
{
if (this.BackgroundForm != null)
{
this.Location = this.BackgroundForm.Location;
}
}
if (System.Diagnostics.Debugger.IsAttached == true)
{
this.TopMost = false;
}
else
{
this.TopMost = true;
}
}
private void ModalLoadingUI_Shown(object sender, EventArgs e)
{
}
#endregion
#region Public Methods
/// <summary>
/// Paints the background form as the background of this form, if one is defined.
/// </summary>
public void CaptureBackgroundForm()
{
if (this.InvokeRequired)
{
this.BeginInvoke(new MethodInvoker(CaptureBackgroundForm));
return;
}
if (this.BackgroundForm == null)
{
return;
}
var bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bmpScreenshot);
try
{
// COPY BACKGROUND
int x = this.BackgroundForm.Left;
int y = this.BackgroundForm.Top;
var size = this.BackgroundForm.Size;
g.CopyFromScreen(x, y, 0, 0, size, CopyPixelOperation.SourceCopy);
// FADE IF DESIRED
if (this.UseFadedBackground == true)
{
var rect = new Rectangle(0, 0, size.Width, size.Height);
g.FillRectangle(new SolidBrush(BackgroundFadeColor), rect);
}
// PAINT SPLASH BOX SHADOW IF DESIRED
if(this.UseSplashBox == true)
{
PaintPanelShadow(g);
}
}
catch (Exception e)
{
g.Clear(Color.White);
}
this.BackgroundImage = bmpScreenshot;
}
/// <summary>
/// Paints a shadow around the panel, if one is defined.
/// </summary>
/// <param name="g">The graphics object to paint into</param>
private void PaintPanelShadow(Graphics g)
{
var shadowImage = picShadow.Image;
var x = panel1.Left + (panel1.Width / 2) - (shadowImage.Width / 2);
var y = panel1.Top + (panel1.Height / 2) - (shadowImage.Height / 2);
g.DrawImage(shadowImage, x, y, shadowImage.Width, shadowImage.Height);
}
#endregion
}
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