问题描述
几周前我发布了一个问题如何根据 buildType 覆盖资源.就在昨天,还有一个 gradle 插件版本为 android.根据这篇关于 G+ 的帖子,我决定写下这个问题.
A few weeks ago I posted a question How to override resources depending on buildType. And just yesterday there was a gradle plugin release for android. Based on this post on G+ I decided to write this question.
我已经详细描述的问题:
我想根据 buildType
创建一些资源值,但这不能正常工作:只有在我通过命令行进行完整构建时才会创建文件generated.xml":
I want to create some resource values depending on the buildType
, but this doesn't work properly:
The file "generated.xml" will be only created if I make a complete build over the command line:
gradlew build
但是通过命令行构建完整的项目我也得到了一个错误:
But I also get an error by building the complete project over comannd line:
* What went wrong: Execution failed for task ':app:merge<buildVariant>Resources'.
Unsupported type 'String' in file C:Users...uild
esgenerated
eleasevaluesgenerated.xml
所有其他构建试用版都不会创建此文件.我尝试了以下操作:
Every other build-trial doesn't create this file. I tried following:
- 通过 IDE:
- 重建项目
- 执行外部任务assembleBuildVariant"
- gradlew assembleBuildVariant
奇怪的 gradle 控制台输出:
Strange gradle console output:
:app:generateBuildVariantResValues UP-TO-DATE
我的 build.gradle:
buildTypes { debug{ buildConfigField "String", "FOO", ""FOO DEBUG"" resValue "String", "RES FOO", "RES FOO DEBUG" } release { buildConfigField "String", "FOO", ""FOO RELEASE"" resValue "String", "RES FOO", "RES FOO RELEASE" } }
我的生成的.xml":
<!-- Automatically generated file. DO NOT MODIFY --> <!-- Values from build type: release --> <item name="RES FOO" type="String">RES FOO RELEASE</item>
我的问题:
这是一个错误还是我错过了什么?为什么这个文件不是由 IDE 上的
Rebuild
创建的?Is this a bug or did I miss something? And why this file isn't created by a
Rebuild
over the IDE?我的 build.gradle(更新 2014-02-10 基于 rciovatis 答案):
defaultConfig { minSdkVersion 14 targetSdkVersion 19 versionCode 1 versionName "1.0" resValue "string", "RES_FOO", "RES FOO" } buildTypes { debug{ buildConfigField "String", "FOO", ""FOO DEBUG"" resValue "string", "RES_FOO", "RES FOO DEBUG" } release { buildConfigField "String", "FOO", ""FOO RELEASE"" resValue "string", "RES_FOO", "RES FOO RELEASE" } }
2014 年 2 月 14 日更新它的工作原理:
更新 gradle android 插件之后一切正常:
在/build/res/all/中,您应该会看到以下文件夹:
In /build/res/all/ you should see following folders:
- 全部
- 已生成(-> 在这里您可以通过
resValue
找到生成的资源值)
- all
- generated (-> here you find the generated resource values by
resValue
)
第一个文件夹
all
包含所有合并的资源.在方向all/<buildVariant>/values/values.xml
你应该找到生成的资源,在我的例子中:The first folder
all
contains all merged resources. In the directionall/<buildVariant>/values/values.xml
you should find the generated resources, in my case:// for buildType DEBUG <item name="TESTFOO" type="string">TEST FOO DEBUG</item> // for buildType RELEASE <item name="TESTFOO" type="string">TEST FOO RELEASE</item>
要获取代码中的值,只需像其他所有资源一样使用生成的资源:
To get the values in code just use the generated resource like all others:
getResources().getString(R.string.TESTFOO)
推荐答案
我解决了在
defaultConfig
块中添加资源的问题.对你来说,它会是这样的:I solved adding the resources also in the
defaultConfig
block. For you it would be something like:android { defaultConfig { resValue "string", "RES_FOO", "RES FOO RELEASE" } buildTypes { debug{ buildConfigField "String", "FOO", ""FOO DEBUG"" resValue "string", "RES_FOO", "RES FOO DEBUG" } release { buildConfigField "String", "FOO", ""FOO RELEASE"" resValue "string", "RES_FOO", "RES FOO RELEASE" } } }
请注意:
- 项目类型必须是
string
而不是String
- 项目名称不得包含空格(与正常资源名称一样)
从 0.8.3 开始,只需在构建类型块中声明 resValue 即可正常工作.
Since 0.8.3 it should works fine just declaring the resValue in the build type block.
这篇关于resValue gradle 错误:不支持的类型“字符串"在“生成的.xml"中的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!
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