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        如何用 alpha &lt; 画线1 英寸石英 2d

        How do I draw lines with alpha lt; 1 in quartz 2d(如何用 alpha lt; 画线1 英寸石英 2d)
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                1. 本文介绍了如何用 alpha &lt; 画线1 英寸石英 2d的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  毫无疑问,这可能是一个重复的问题,但我无法从此处的任何帖子中获得适当的解决方案.因此,我将其发布为新帖子,希望能得到一些解决方案.

                  No doubt this might be a duplicate question but I am not able to get proper solution from any post here. So I am posting this as new post with a hope that I get some solution.

                  在我的绘图应用程序中,我想为要绘制的线条提供不透明度功能.但是当我将 alpha 分配给颜色时,我在线条之间得到了重叠点.

                  I my drawing app I want to give a feature of opacity for lines to be drawn. But when I assign alpha to color, I am getting overlapped points in between the line.

                  我发现在两个视图中绘制可以解决这个问题,但我无法理解其背后的逻辑.

                  Some where I found that drawing in two views solves this issue, but I was not able to understand the logic behind that.

                  我正在使用普通石英二维码在触摸事件上画线.

                  I am using normal quartz 2d code to draw line on touch events.

                  推荐答案

                  嗨..

                  这是我的最终解决方案..我现在在 drawRect 事件上画线,并一次画整条线作为路径..这会产生要保留的不透明度,现在在两者之间没有绘制线帽..

                  This is my final solution.. I am now drawing lines on drawRect event and drawing the entire line at a time as a path.. This creates opacity to retain and now no line caps drawn in between..

                  毫无疑问,这是行之有效的技巧,因为我在每次触摸时都在画,而且这行得通..

                  No doubt this is the trick that is working since I am drawing on every touch and this works..

                  - (void)drawRect:(CGRect)rect {
                  for (int j=0; j<[pathArray count]; j++) 
                  {
                      context = UIGraphicsGetCurrentContext();
                      NSMutableDictionary *tmp=[pathArray objectAtIndex:j];
                      NSMutableArray *currentPath=[tmp objectForKey:@"path"];
                      for (int i=0; i<[currentPath count]; i++) 
                      {
                          CGPoint mid1 = [[self midPoint:[currentPath objectAtIndex:i+1]  :[currentPath objectAtIndex:i]] CGPointValue]; 
                          CGPoint mid2 = [[self midPoint:[currentPath objectAtIndex:i+2] :[currentPath objectAtIndex:i+1]] CGPointValue];
                          CGContextMoveToPoint(context, mid1.x, mid1.y);
                          CGContextAddQuadCurveToPoint(context, [[currentPath objectAtIndex:i+1] CGPointValue].x, [[currentPath objectAtIndex:i+1] CGPointValue].y, mid2.x, mid2.y); 
                          CGContextSetShadow(context, CGSizeMake(-2, -2), 3);
                          CGContextSetAlpha(context, [[tmp objectForKey: @"opacity"] floatValue]);    
                          CGContextSetLineCap(context, kCGLineCapRound);
                          CGContextSetStrokeColorWithColor(context,[[tmp objectForKey: @"Color"] CGColor]);               
                          CGContextSetLineWidth(context, [[tmp objectForKey: @"width"] floatValue]);              
                          i+=2;
                      }   
                      CGContextStrokePath(context);
                  
                  }
                  }
                  

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