问题描述
当我将 MTKView 的内容捕获到 UIImage 中时,生成的图像看起来质量不同,如下所示:
When I capture the contents of an MTKView into a UIImage, the resulting image looks qualitatively different, as shown below:
我用来生成 UIImage 的代码如下:
The code I use to generate the UIImage is as follows:
let kciOptions = [kCIContextWorkingColorSpace: CGColorSpace(name: CGColorSpace.sRGB)!,
kCIContextOutputPremultiplied: true,
kCIContextUseSoftwareRenderer: false] as [String : Any]
let lastDrawableDisplayed = self.currentDrawable! // needed to hold the last drawable presented to screen
drawingUIView.image = UIImage(ciImage: CIImage(mtlTexture: lastDrawableDisplayed.texture, options: kciOptions)!)
由于我不修改 ciImage 方向 (.orient(CGImagePropertyOrientation.downMirrored)),因此生成的图像是颠倒的,如上图所示.我保留镜像方向,以便指出两个图像捕获之间的颜色差异.
Since I don't modify the ciImage orientation (.oriented(CGImagePropertyOrientation.downMirrored)) the resulting image is upside down, as shown in the image above. I leave the mirrored orientation as is so I can point out the color differences between the two image captures.
无论我如何更改 kciOptions 参数(例如,甚至将色彩空间更改为灰度),我都没有看到生成的 UIImage 有任何变化,它看起来比原始图像更暗淡/不饱和.有人对我如何准确地将我在 MTKView 上绘制的内容捕获到 UIImage 有任何建议吗?任何建议将不胜感激.
No matter how I change the kciOptions parameters, (say, even changing the colorspace to grayscale) I'm not seeing any changes in the resulting UIImage, which appears much more dim/desaturated than the original. Does anybody have any suggestions for how I can accurately capture what I'm drawing on MTKView to an UIImage? Any suggestions would be much appreciated.
以下是我的 MTKView 设置,可能证明是相关的:
Below are my MTKView settings which may prove relevant:
let renderPipelineDescriptor = MTLRenderPipelineDescriptor()
renderPipelineDescriptor.vertexFunction = vertexProgram
renderPipelineDescriptor.sampleCount = self.sampleCount
renderPipelineDescriptor.colorAttachments[0].pixelFormat = MTLPixelFormat.bgra8Unorm
renderPipelineDescriptor.colorAttachments[0].isBlendingEnabled = true
renderPipelineDescriptor.colorAttachments[0].rgbBlendOperation = .add
renderPipelineDescriptor.colorAttachments[0].alphaBlendOperation = .add
renderPipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha renderPipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha renderPipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor = .sourceAlpha renderPipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
self.isOpaque = false // makes MTKView bg transparent
推荐答案
你的 CGColorSpace
是 .sRGB
但你的 renderPipelineDescriptor 的 pixelFormat 是 .bgra8Unorm
.尝试将该行更改为:
Your CGColorSpace
is .sRGB
but your renderPipelineDescriptor's pixelFormat is .bgra8Unorm
. Try changing that line to:
renderPipelineDescriptor.colorAttachments[0].pixelFormat = MTLPixelFormat.bgra8Unorm_srgb
这篇关于从 MTKView 创建的 UIImage 导致颜色/不透明度差异的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!