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      1. 中间有洞的多边形,带有 HTML5 的画布

        Polygon with a hole in the middle with HTML5#39;s canvas(中间有洞的多边形,带有 HTML5 的画布)

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                • 本文介绍了中间有洞的多边形,带有 HTML5 的画布的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  使用 <canvas> 标签我需要能够在多边形中绘制一个洞.

                  Using the <canvas> tag I need to be able to draw a hole in a polygon.

                  现在我有一些非常简单的方法,它使用 beginPath() 然后为每个点执行 lineTo().然后用 fill() 填充.

                  Right now I have something very simple that uses beginPath() then does lineTo() for each point. It is then filled with fill().

                  我看不出有什么方法可以让一个填充的多边形中间没有填充,就像一个甜甜圈.我不是在做甜甜圈,但它适合这个例子.

                  I cannot see any way to have a filled polygon with a unfilled middle though, like a donut. I'm not making a donut but it is suitable for this example.

                  我有什么遗漏吗?我宁愿不把它画满,然后不得不重画中间.

                  Is there something I am missing? I would rather not draw it fully filled then have to redraw the middle.

                  推荐答案

                  这是我做的:

                  var ctx = canvas.getContext("2d");     
                  ctx.beginPath();
                  
                  //polygon1--- usually the outside polygon, must be clockwise
                  ctx.moveTo(0, 0);
                  ctx.lineTo(200, 0);
                  ctx.lineTo(200, 200);
                  ctx.lineTo(0, 200);
                  ctx.lineTo(0, 0);
                  ctx.closePath();
                  
                  //polygon2 --- usually hole,must be counter-clockwise 
                  ctx.moveTo(10, 10);
                  ctx.lineTo(10,100);
                  ctx.lineTo(100, 100);
                  ctx.lineTo(100, 10);
                  ctx.lineTo(10, 10);
                  ctx.closePath();
                  
                  //  add as many holes as you want
                  ctx.fillStyle = "#FF0000";
                  ctx.strokeStyle = "rgba(0.5,0.5,0.5,0.5)";
                  ctx.lineWidth = 1;
                  ctx.fill();
                  ctx.stroke();
                  

                  这里的主要思想是你只能使用一次 beginPath;外部多边形必须是顺时针方向,孔必须是逆时针方向.

                  The main idea here is you can only use beginPath once; the outside polygon must be clockwise and holes must be counter-clockwise.

                  这篇关于中间有洞的多边形,带有 HTML5 的画布的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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