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        HTML Canvas - 绘制曲线箭头

        HTML Canvas - Draw curved arrows(HTML Canvas - 绘制曲线箭头)

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                  本文介绍了HTML Canvas - 绘制曲线箭头的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我正在尝试在 html 画布中绘制弯曲的箭头.我画一条曲线没有问题,但我不知道如何将 > 放在线的末尾(方向).

                  I'm trying to draw curved arrows in a html canvas. I have no problem to draw a curved line but I don't know how to put the > at the end of the line (direction).

                  ctx.beginPath();
                    ctx.fillStyle = "rgba(55, 217, 56,"+ opacity +")";
                    ctx.moveTo(this.fromX,this.fromY);
                    ctx.quadraticCurveTo(this.controlX, this.controlY, this.toX, this.toY);
                  ctx.stroke();
                  

                  我的想法是在最后的线的一小部分画一个三角形.如何获取直线中点的坐标?

                  My idea is taking a small part of the line at the end and draw a triangle. How can I get the coordinate of a point in the line?

                  下面是图片以便更好地理解.

                  Below is the image for better understanding.

                  推荐答案

                  由于您使用的是二次曲线,因此您知道两个点组成一条指向箭头方向"的直线:

                  Since you're using a quadratic curve, you know two points that make a line that points in the "direction" of your arrow head:

                  所以扔掉一点三角,你自己就有了解决方案.这是一个通用的函数,可以为你做这件事:

                  So throw down a smidge of trig and you have yourself a solution. Here's a generalized function that will do it for you:

                  http://jsfiddle.net/SguzM/

                  function drawArrowhead(locx, locy, angle, sizex, sizey) {
                      var hx = sizex / 2;
                      var hy = sizey / 2;
                  
                      ctx.translate((locx ), (locy));
                      ctx.rotate(angle);
                      ctx.translate(-hx,-hy);
                  
                      ctx.beginPath();
                      ctx.moveTo(0,0);
                      ctx.lineTo(0,1*sizey);    
                      ctx.lineTo(1*sizex,1*hy);
                      ctx.closePath();
                      ctx.fill();
                  
                      ctx.translate(hx,hy);
                      ctx.rotate(-angle);
                      ctx.translate(-locx,-locy);
                  }        
                  
                  // returns radians
                  function findAngle(sx, sy, ex, ey) {
                      // make sx and sy at the zero point
                      return Math.atan2((ey - sy), (ex - sx));
                  }
                  

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