• <tfoot id='n77YZ'></tfoot>
    <legend id='n77YZ'><style id='n77YZ'><dir id='n77YZ'><q id='n77YZ'></q></dir></style></legend>

    <small id='n77YZ'></small><noframes id='n77YZ'>

    • <bdo id='n77YZ'></bdo><ul id='n77YZ'></ul>

        <i id='n77YZ'><tr id='n77YZ'><dt id='n77YZ'><q id='n77YZ'><span id='n77YZ'><b id='n77YZ'><form id='n77YZ'><ins id='n77YZ'></ins><ul id='n77YZ'></ul><sub id='n77YZ'></sub></form><legend id='n77YZ'></legend><bdo id='n77YZ'><pre id='n77YZ'><center id='n77YZ'></center></pre></bdo></b><th id='n77YZ'></th></span></q></dt></tr></i><div id='n77YZ'><tfoot id='n77YZ'></tfoot><dl id='n77YZ'><fieldset id='n77YZ'></fieldset></dl></div>

        调整矩形 HTML5 画布的大小

        Resize Rectangle HTML5 Canvas(调整矩形 HTML5 画布的大小)
          • <i id='ABXjZ'><tr id='ABXjZ'><dt id='ABXjZ'><q id='ABXjZ'><span id='ABXjZ'><b id='ABXjZ'><form id='ABXjZ'><ins id='ABXjZ'></ins><ul id='ABXjZ'></ul><sub id='ABXjZ'></sub></form><legend id='ABXjZ'></legend><bdo id='ABXjZ'><pre id='ABXjZ'><center id='ABXjZ'></center></pre></bdo></b><th id='ABXjZ'></th></span></q></dt></tr></i><div id='ABXjZ'><tfoot id='ABXjZ'></tfoot><dl id='ABXjZ'><fieldset id='ABXjZ'></fieldset></dl></div>
              <tbody id='ABXjZ'></tbody>
            • <bdo id='ABXjZ'></bdo><ul id='ABXjZ'></ul>

              <legend id='ABXjZ'><style id='ABXjZ'><dir id='ABXjZ'><q id='ABXjZ'></q></dir></style></legend>

              1. <small id='ABXjZ'></small><noframes id='ABXjZ'>

                  <tfoot id='ABXjZ'></tfoot>
                • 本文介绍了调整矩形 HTML5 画布的大小的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我有一些函数可以在画布元素上绘制矩形.绘制元素时,我希望能够通过拖动它的角来调整它的大小.

                  I have some functions to draw rectangles on a canvas element. When the element is drawn, I want to be able to resize it by dragging its corners.

                  var canvas = document.getElementById('canvas'),
                    ctx = canvas.getContext('2d'),
                    rect = {},
                    drag = false;
                  
                  function init() {
                    canvas.addEventListener('mousedown', mouseDown, false);
                    canvas.addEventListener('mouseup', mouseUp, false);
                    canvas.addEventListener('mousemove', mouseMove, false);
                  }
                  
                  function mouseDown(e) {
                    rect.startX = e.pageX - this.offsetLeft;
                    rect.startY = e.pageY - this.offsetTop;
                    drag = true;
                  }
                  
                  function mouseUp() {
                    drag = false;
                  }
                  
                  function mouseMove(e) {
                    if (drag) {
                      rect.w = (e.pageX - this.offsetLeft) - rect.startX;
                      rect.h = (e.pageY - this.offsetTop) - rect.startY;
                      ctx.clearRect(0, 0, canvas.width, canvas.height);
                      draw();
                    }
                  }
                  
                  function draw() {
                    ctx.fillRect(rect.startX, rect.startY, rect.w, rect.h);
                  }
                  
                  init();

                  <canvas id="canvas" width="500" height="500"></canvas>

                  推荐答案

                  确保使用某种阈值来检查拐角处的拖动,使用 closeEnough 变量来保持此阈值,然后检查通过查看角点和鼠标点之间的差值的绝对值是否小于阈值来确定角点.除此之外,还有很多案例需要处理.这是一个jsFiddle

                  Make sure to use some kind of threshold value to check for dragging on corners, use a closeEnough variable to hold this threshold then check corners by seeing if the absolute value of the difference between corner point and mouse point is less than the threshold. Apart from that, it is just a lot of cases to go through. Here is a jsFiddle of it

                  var canvas = document.getElementById('canvas'),
                      ctx = canvas.getContext('2d'),
                      rect = {},
                      drag = false,
                      mouseX, 
                      mouseY,
                      closeEnough = 10,
                      dragTL=dragBL=dragTR=dragBR=false;
                  
                  function init() {
                    canvas.addEventListener('mousedown', mouseDown, false);
                    canvas.addEventListener('mouseup', mouseUp, false);
                    canvas.addEventListener('mousemove', mouseMove, false);
                  }
                  
                  function mouseDown(e) {
                    mouseX = e.pageX - this.offsetLeft;
                    mouseY = e.pageY - this.offsetTop;
                  
                    // if there isn't a rect yet
                    if(rect.w === undefined){
                      rect.startX = mouseY;
                      rect.startY = mouseX;
                      dragBR = true;
                    }
                  
                    // if there is, check which corner
                    //   (if any) was clicked
                    //
                    // 4 cases:
                    // 1. top left
                    else if( checkCloseEnough(mouseX, rect.startX) && checkCloseEnough(mouseY, rect.startY) ){
                      dragTL = true;
                    }
                    // 2. top right
                    else if( checkCloseEnough(mouseX, rect.startX+rect.w) && checkCloseEnough(mouseY, rect.startY) ){
                      dragTR = true;
                  
                    }
                    // 3. bottom left
                    else if( checkCloseEnough(mouseX, rect.startX) && checkCloseEnough(mouseY, rect.startY+rect.h) ){
                      dragBL = true;
                  
                    }
                    // 4. bottom right
                    else if( checkCloseEnough(mouseX, rect.startX+rect.w) && checkCloseEnough(mouseY, rect.startY+rect.h) ){
                      dragBR = true;
                  
                    }
                    // (5.) none of them
                    else {
                      // handle not resizing
                    }
                  
                    ctx.clearRect(0,0,canvas.width,canvas.height);
                    draw();
                  
                  }
                  
                  function checkCloseEnough(p1, p2){
                    return Math.abs(p1-p2)<closeEnough;
                  }
                  function mouseUp() {
                    dragTL = dragTR = dragBL = dragBR = false;
                  }
                  
                  function mouseMove(e) {
                    mouseX = e.pageX - this.offsetLeft;
                    mouseY = e.pageY - this.offsetTop;
                    if(dragTL){
                      rect.w += rect.startX-mouseX;
                      rect.h += rect.startY-mouseY;
                      rect.startX = mouseX;
                      rect.startY = mouseY;
                    } else if(dragTR) {
                      rect.w = Math.abs(rect.startX-mouseX);
                      rect.h += rect.startY-mouseY;
                      rect.startY = mouseY;
                    } else if(dragBL) {
                      rect.w += rect.startX-mouseX;
                      rect.h = Math.abs(rect.startY-mouseY);
                      rect.startX = mouseX;  
                    } else if(dragBR) {
                      rect.w = Math.abs(rect.startX-mouseX);
                      rect.h = Math.abs(rect.startY-mouseY);
                    }
                      ctx.clearRect(0,0,canvas.width,canvas.height);
                      draw();
                  }
                  
                  function draw() {
                    ctx.fillRect(rect.startX, rect.startY, rect.w, rect.h);
                  }
                  
                  init();
                  

                  这篇关于调整矩形 HTML5 画布的大小的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

                  本站部分内容来源互联网,如果有图片或者内容侵犯了您的权益,请联系我们,我们会在确认后第一时间进行删除!

                  相关文档推荐

                  quot;Status Code:200 OK (from ServiceWorker)quot; in Chrome Network DevTools?(“状态码:200 OK(来自 ServiceWorker)在 Chrome 网络开发工具中?)
                  How to set a header for a HTTP GET request, and trigger file download?(如何为 HTTP GET 请求设置标头并触发文件下载?)
                  Adding custom HTTP headers using JavaScript(使用 JavaScript 添加自定义 HTTP 标头)
                  What is quot;X-Content-Type-Options=nosniffquot;?(什么是“X-Content-Type-Options=nosniff?)
                  SQL Query DocumentDB in Azure Functions by an integer not working(通过整数在 Azure Functions 中 SQL 查询 DocumentDB 不起作用)
                  Azure Functions [JavaScript / Node.js] - HTTP call, good practices(Azure Functions [JavaScript/Node.js] - HTTP 调用,良好实践)
                  • <bdo id='J4gbf'></bdo><ul id='J4gbf'></ul>

                      <small id='J4gbf'></small><noframes id='J4gbf'>

                          <tbody id='J4gbf'></tbody>

                            <i id='J4gbf'><tr id='J4gbf'><dt id='J4gbf'><q id='J4gbf'><span id='J4gbf'><b id='J4gbf'><form id='J4gbf'><ins id='J4gbf'></ins><ul id='J4gbf'></ul><sub id='J4gbf'></sub></form><legend id='J4gbf'></legend><bdo id='J4gbf'><pre id='J4gbf'><center id='J4gbf'></center></pre></bdo></b><th id='J4gbf'></th></span></q></dt></tr></i><div id='J4gbf'><tfoot id='J4gbf'></tfoot><dl id='J4gbf'><fieldset id='J4gbf'></fieldset></dl></div>
                            <legend id='J4gbf'><style id='J4gbf'><dir id='J4gbf'><q id='J4gbf'></q></dir></style></legend>
                            <tfoot id='J4gbf'></tfoot>