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        chartJS v.2 上的圆角 - 条形图(带负值)

        Rounded corners on chartJS v.2 - bar charts (with negative values)(chartJS v.2 上的圆角 - 条形图(带负值))
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                • 本文介绍了chartJS v.2 上的圆角 - 条形图(带负值)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我正在设计一些 chartjs 条形图,这些条形图需要在条形的值(不是它们的底部)处有圆角,在大多数情况下,这意味着条形顶部的圆角,但是也有一些条形具有负值的情况.

                  我在这里使用了答案:

                  I'm styling some chartjs bar charts which need rounded corners at the bar's values (not their base), In most cases this means rounded corners at the top of the bar's however there are also instances where the bars have negative values.

                  I've used the answer here: How to create rounded bars for Bar Chart.js v2? provided by jordanwillis (https://stackoverflow.com/users/7581592/jordanwillis) which works great when values are positive but not when values are negative.

                  See attached example: bars with negative values get inverted corners

                  I need to update the extension so that the quadraticCurves's in canvas calculate correctly for negatives.

                  解决方案

                  I also faced the same issue. use below code for rounded corners-

                  Chart.elements.Rectangle.prototype.draw = function () {
                  
                        var ctx = this._chart.ctx;
                        var vm = this._view;
                        var left, right, top, bottom, signX, signY, borderSkipped, radius;
                        var borderWidth = vm.borderWidth;
                       // Set Radius Here
                        // If radius is large enough to cause drawing errors a max radius is imposed
                        var cornerRadius = 20;
                  
                        if (!vm.horizontal) {
                          // bar
                          left = vm.x - vm.width / 2;
                          right = vm.x + vm.width / 2;
                          top = vm.y;
                          bottom = vm.base;
                          signX = 1;
                          signY = bottom > top ? 1 : -1;
                          borderSkipped = vm.borderSkipped || 'bottom';
                        } else {
                          // horizontal bar
                          left = vm.base;
                          right = vm.x;
                          top = vm.y - vm.height / 2;
                          bottom = vm.y + vm.height / 2;
                          signX = right > left ? 1 : -1;
                          signY = 1;
                          borderSkipped = vm.borderSkipped || 'left';
                        }
                  
                        // Canvas doesn't allow us to stroke inside the width so we can
                        // adjust the sizes to fit if we're setting a stroke on the line
                        if (borderWidth) {
                          // borderWidth shold be less than bar width and bar height.
                          var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
                          borderWidth = borderWidth > barSize ? barSize : borderWidth;
                          var halfStroke = borderWidth / 2;
                          // Adjust borderWidth when bar top position is near vm.base(zero).
                          var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
                          var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
                          var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
                          var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
                          // not become a vertical line?
                          if (borderLeft !== borderRight) {
                            top = borderTop;
                            bottom = borderBottom;
                          }
                          // not become a horizontal line?
                          if (borderTop !== borderBottom) {
                            left = borderLeft;
                            right = borderRight;
                          }
                        }
                  
                        ctx.beginPath();
                        ctx.fillStyle = vm.backgroundColor;
                        ctx.strokeStyle = vm.borderColor;
                        ctx.lineWidth = borderWidth;
                  
                        // Corner points, from bottom-left to bottom-right clockwise
                        // | 1 2 |
                        // | 0 3 |
                        var corners = [
                          [left, bottom],
                          [left, top],
                          [right, top],
                          [right, bottom]
                        ];
                  
                        // Find first (starting) corner with fallback to 'bottom'
                        var borders = ['bottom', 'left', 'top', 'right'];
                        var startCorner = borders.indexOf(borderSkipped, 0);
                        if (startCorner === -1) {
                          startCorner = 0;
                        }
                  
                        function cornerAt(index) {
                          return corners[(startCorner + index) % 4];
                        }
                  
                        // Draw rectangle from 'startCorner'
                        var corner = cornerAt(0);
                        var width, height, x, y, nextCorner, nextCornerId
                        var x_tl, x_tr, y_tl, y_tr;
                        var x_bl, x_br, y_bl, y_br;
                        ctx.moveTo(corner[0], corner[1]);
                  
                        for (var i = 1; i < 4; i++) {
                          corner = cornerAt(i);
                          nextCornerId = i + 1;
                          if (nextCornerId == 4) {
                            nextCornerId = 0
                          }
                  
                          nextCorner = cornerAt(nextCornerId);
                  
                          width = corners[2][0] - corners[1][0];
                          height = corners[0][1] - corners[1][1];
                          x = corners[1][0];
                          y = corners[1][1];
                  
                          radius = cornerRadius;
                  
                          // Fix radius being too large        
                          if (radius > Math.abs(height) / 2) {
                            radius = Math.floor(Math.abs(height) / 2);
                          }
                          if (radius > Math.abs(width) / 2) {
                            radius = Math.floor(Math.abs(width) / 2);
                          }
                  
                          if (height < 0) {
                            // Negative values in a standard bar chart
                            x_tl = x; x_tr = x + width;
                            y_tl = y + height; y_tr = y + height;
                  
                            x_bl = x; x_br = x + width;
                            y_bl = y; y_br = y;
                  
                            // Draw
                            ctx.moveTo(x_bl + radius, y_bl);
                            ctx.lineTo(x_br - radius, y_br);
                            ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
                            ctx.lineTo(x_tr, y_tr + radius);
                            ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
                            ctx.lineTo(x_tl + radius, y_tl);
                            ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
                            ctx.lineTo(x_bl, y_bl - radius);
                            ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
                  
                          } else if (width < 0) {
                            // Negative values in a horizontal bar chart
                            x_tl = x + width; x_tr = x;
                            y_tl = y; y_tr = y;
                  
                            x_bl = x + width; x_br = x;
                            y_bl = y + height; y_br = y + height;
                  
                            // Draw
                            ctx.moveTo(x_bl + radius, y_bl);
                            ctx.lineTo(x_br - radius, y_br);
                            ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
                            ctx.lineTo(x_tr, y_tr + radius);
                            ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
                            ctx.lineTo(x_tl + radius, y_tl);
                            ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
                            ctx.lineTo(x_bl, y_bl - radius);
                            ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
                  
                          } else {
                            //Positive Value
                            ctx.moveTo(x + radius, y);
                            ctx.lineTo(x + width - radius, y);
                            ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
                            ctx.lineTo(x + width, y + height - radius);
                            ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
                            ctx.lineTo(x + radius, y + height);
                            ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
                            ctx.lineTo(x, y + radius);
                            ctx.quadraticCurveTo(x, y, x + radius, y);
                          }
                        }
                  
                        ctx.fill();
                        if (borderWidth) {
                          ctx.stroke();
                        }
                      };
                  

                  I used it for horizontal bar chart. It will draw the chart like below image-

                  这篇关于chartJS v.2 上的圆角 - 条形图(带负值)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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