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    1. 从 C++/C 设置全局 LUA_PATH 变量?

      Setting the global LUA_PATH variable from C++/C?(从 C++/C 设置全局 LUA_PATH 变量?)

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                本文介绍了从 C++/C 设置全局 LUA_PATH 变量?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                问题描述

                我试图直接从 C/C++ 设置我的全局 LUA_PATH 变量,我在我的 iPhone 应用程序中使用 Lua,所以我的路径往往会在应用程序之间发生变化(每个 iPhone 应用程序在设备中都有一个单独的文件夹).

                I'm trying to set my global LUA_PATH variable directly from C/C++, I'm using Lua from my iPhone applications, so my path tends does change between applications ( each iPhone app has a separate folder in the device ).

                我知道我可以通过使用固定"路径重新编译 lua 来设置 LUA_PATH,但这远非理想.

                I know I could set the LUA_PATH by recompiling lua with a "fixed" path, but that's quite far from ideal.

                (我试图这样做是为了能够从我的 .lua 脚本中使用 require.

                ( I'm trying to do this in order to be able to use require, from my .lua scripts.

                有人可以帮我吗?

                推荐答案

                在 C++ 中:

                int setLuaPath( lua_State* L, const char* path )
                {
                    lua_getglobal( L, "package" );
                    lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
                    std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
                    cur_path.append( ";" ); // do your path magic here
                    cur_path.append( path );
                    lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
                    lua_pushstring( L, cur_path.c_str() ); // push the new one
                    lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
                    lua_pop( L, 1 ); // get rid of package table from top of stack
                    return 0; // all done!
                }
                

                我还没有测试或编译过它.我用过:http://lua.org/pil 和 http://lua.org/manual/5.1

                I haven't tested or compiled it. I used: http://lua.org/pil and http://lua.org/manual/5.1

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