问题描述
我正在尝试在 App Store 中提交这个 cocos2d 应用程序.配置/代码签名配置正确完成,但是,有一个目标 TexturePacker 给出错误(更具体地说 - PackTexture.sh 文件).
I am trying to submit this cocos2d app in the App Store. Provisioning / code-signing configuration is done properly, however, there's a target, TexturePacker that is giving errors (more specifically - PackTexture.sh file).
PackTexture.sh 目标截图中的路径
PackTexture.sh 代表使用 Texture Packer 创建的所有工作表,因此如果我删除它,游戏将无法正常运行.
PackTexture.sh represents all sheets created with Texture Packer, so if I remove it, the game will not function properly.
纹理打包器目标截图
删除 Texture Packer Target 也不起作用.我没主意了.
Removing Texture Packer Target is also not going to work. I am out of ideas.
Texture Packer Target 可以进行代码签名,并且可以添加配置信息.但是,不会自动检测用于分发的配置文件以将它们添加到该目标中.
Texture Packer Target can be code-signed and provisioning info can be added. However, the provisioning profiles for distribution are not auto-detected to add them into that target.
如何将此二进制文件提交到 App Store?
How do I submit this binary to the App Store?
推荐答案
从项目中删除 PackTexture.sh 文件时问题解决了!
Problem solved when deleted PackTexture.sh file from project!
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