问题描述
我现在在将基于 cocos2d 的游戏从 Xcode 4.3+ 导出时遇到了问题.
I'm running into an issue now when exporting my cocos2d based games out of Xcode 4.3+.
虽然我不打算在我的游戏中加入 iPad Retina 图形,但游戏似乎需要 Retina iPad 图形,现在只能在 iPad Retina 上错误地加载所有内容.
While I'm not intending on including iPad Retina graphics with my game, it seems the game wants Retina iPad graphics and is now loading everything incorrectly on iPad Retina Only.
只有从基于比例的 UI 加载资源时,是否有一种快速简单的方法来禁用 iPad Retina 图像?
Is there a quick and simple way to disable iPad Retina images only when loading assets from a scale based UI?
谢谢!
推荐答案
所以很简单.将此代码添加到 AppDelegate.m 文件中
So it was quite simple. Added this code to the AppDelegate.m File
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
[director enableRetinaDisplay:NO];
} else {
[director enableRetinaDisplay:YES];
}
轰隆隆.希望这可以帮助其他人,因为我没有看到任何现成的解决方案.
Boom. Hope this can help someone else as I didn't see any readily available solutions.
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