问题描述
我用 cocos2d 0.99.5 + box2d 创建了一个项目.当我旋转我的 iPhone 时,屏幕也会自动旋转.于是箱子飞到了天花板上.
I have created a project with cocos2d 0.99.5 + box2d. When I rotate my iphone, Screen automatically rotated too. So the boxes Flew up into the ceiling.
如何禁用自动旋转?
请
推荐答案
在 coco2d 0.99.5 中,模板会创建一个名为 GameConfig.h 的文件,您可以在其中选择控制应用旋转的系统.默认是
In coco2d 0.99.5, the template creates a file called GameConfig.h, where you get to choose what system controls the app's rotation. The default is
#define GAME_AUTOROTATION kGameAutorotationUIViewController
现在看看 RootViewController.m 内部,或者你在文件中命名的任何内容.在
Now take a look inside RootViewController.m, or whatever you've named it in your file. in the
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
方法,您将看到许多 #if
和 #elif
编译器指令.查看 kGameAutorotationUIViewController 发送给我们的部分:
method, you'll see a number of #if
and #elif
compiler directives. Check out the section that kGameAutorotationUIViewController sends us to:
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationLandscapeRight )
return YES;
// Unsupported orientations:
// UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown
return NO;
要使您的游戏保持单一方向,请将中间的 if 语句更改为:
To keep your game at a single orientation, change that middle if statement to read:
if( interfaceOrientation == UIInterfaceOrientationPortrait)
return YES;
或者你决定它是你想要的任何方向.希望这会有所帮助!
Or whatever orientation you decide it is that you want. Hope this helps!
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