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      1. 未找到 SpriteBuilder 图像文件

        SpriteBuilder image file not found(未找到 SpriteBuilder 图像文件)
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                  本文介绍了未找到 SpriteBuilder 图像文件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我在 sprit builder 资源文件夹中添加了一个 .png 图像并已发布.

                  I have added a .png image in sprit builder resource folder and I have published it.

                  我在 Published-IOS 下的 Resources 中的 sprite builder 所有文件夹中看到添加的图像.

                  I see the added image in sprite builder all folder in Resources under Published-IOS.

                  这里我尝试通过以下方式访问添加的图像.

                  Here I have tried to access the added image in following ways.

                  1. _hero.spriteFrame = [CCSpriteFrame frameWithImageNamed:@"Down.png"];

                  [_hero setTexture:[CCTexture textureWithFile:@"Game/Down.png"]]

                  但是这些方法都不起作用.

                  But none of these methods are working.

                  它在日志中显示错误.

                   -[CCFileUtils fullPathForFilename:contentScale:] : cocos2d: Warning: File not found: Down.png
                  

                  请帮我解决这个问题.我是使用此 sprit builder 的新手.

                  Please help me with this to resolve.Am a newbie using this sprit builder.

                  推荐答案

                  @"Down.png" 改成 @"Resources/Down.png" 因为你有包括在 SpriteBuilder 中创建的文件夹,用于对 SpriteBuilder 管理的资源文件的任何引用.

                  Change @"Down.png" to @"Resources/Down.png" because you have to include the folders created in SpriteBuilder for any references to resource files managed by SpriteBuilder.

                  同样,如果您在名为Levels"的子文件夹中有 some.ccb,则必须使用字符串 @"Levels/some.ccb" 加载它.

                  Likewise if you had some.ccb in a subfolder named "Levels" you'd have to load it with the string @"Levels/some.ccb".

                  这篇关于未找到 SpriteBuilder 图像文件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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