本文介绍了在 cocos2d 引擎中实现二维码阅读器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!
问题描述
到目前为止,我正在使用 cocos2d 引擎创建一个游戏,并且我想实现一个二维码阅读器.
So far I am using the cocos2d engine to create a game and I want to implement a QR reader.
到目前为止,我已经创建了一个 CCScene,CCScene 有一个菜单按钮,它会导致一个 onScan 方法:
So far I've created a CCScene, the CCScene has a menu button and it leads to a onScan Method:
-(void) onScan:(id)sender{
// ADD: present a barcode reader that scans from the camera feed
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
ZBarImageScanner *scanner = reader.scanner;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
// present and release the controller
[self presentModalViewController: reader
animated: YES];
[reader release];
}
我知道这适用于标准 ViewController 类,但我想知道如何最好地实现它以与我的 CCScene 上的 cocos2d 引擎一起工作
I understand that this works on a standard ViewController class but I am wondering how to best implement this to work with the cocos2d engine on my CCScene
任何帮助将不胜感激谢谢!
Any help would be appreciated Thanks!
推荐答案
UIView* glView = [CCDirector sharedDirector].view;
UIView* window = glView.superview;
[window addSubview:reader.view];
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