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    2. 填充抗锯齿聚 cocos2d

      filled antialiased poly cocos2d(填充抗锯齿聚 cocos2d)
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                本文介绍了填充抗锯齿聚 cocos2d的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                问题描述

                如何在 Cocos2D 框架中绘制填充多边形?

                How can I draw filled poly in Cocos2D framework?

                下面的代码绘制多边形但没有抗锯齿.我应该改变什么?

                Code below draws poly but without antialiasing.What should I change?

                void ccFillPoly( CGPoint *poli, int points, BOOL closePolygon )
                {
                    // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
                    // Needed states: GL_VERTEX_ARRAY,
                    // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY
                    glDisable(GL_TEXTURE_2D);
                    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
                    glDisableClientState(GL_COLOR_ARRAY);
                
                    glVertexPointer(2, GL_FLOAT, 0, poli);
                    if( closePolygon )
                        //   glDrawArrays(GL_LINE_LOOP, 0, points);
                        glDrawArrays(GL_TRIANGLE_FAN, 0, points);
                    else
                        glDrawArrays(GL_LINE_STRIP, 0, points);
                
                    // restore default state
                    glEnableClientState(GL_COLOR_ARRAY);
                    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
                    glEnable(GL_TEXTURE_2D);
                }
                

                推荐答案

                模拟抗锯齿的一个好方法是在多边形周围添加透明顶点.这种方法快速且美观,但实施起来并不难.这里是抗锯齿线的解决方案.

                One good approach to emulate antialiasing is to add transparent vertices around your polygon. This method is fast and fine-looking, but is little hard to implement. Here is solution for antialiased lines.

                如果您不担心性能,您可以多次渲染多边形,并具有一定的透明度并偏移 1 个像素.这适用于没有纹理的多边形.

                If you don't worry about performance, you may render the polygon multiple times with some transparency and offset by 1 pixel. This would work for not textured polygons.

                这篇关于填充抗锯齿聚 cocos2d的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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