问题描述
我试图通过完成简单的事情来掌握 Cocos2d.此时,我有一个场景,该场景有一个背景精灵和一个图层.我正在尝试使用 drawLine 绘制到图层上.这是我目前的尝试.
I'm trying to get to grips with Cocos2d by trying to accomplish simple things. At this point, I have a scene, that scene has a background sprite, and a Layer. I'm trying to draw onto the Layer using drawLine. Here's my current attempt.
@implementation MyLayer
-(id)init{
self = [super init];
if(self != nil){
glColor4f(0.8, 1.0, 0.76, 1.0);
glLineWidth(2.0f);
CocosNode *line = drawLine(10.0f, 100.0f,400.0f,27.0f);
[self addChild:line z:1];
}
return self;
}
@end
这会产生错误空值没有被忽略,因为它应该是".所以很明显我做错了,但希望你能看到我的推理.
Which generates the error "void value not ignored as it ought to be". So obviously I'm doing it wrong, but hopefully you can see my reasoning.
我也试过了
-(id)init{
self = [super init];
if(self != nil){
glColor4f(0.8, 1.0, 0.76, 1.0);
glLineWidth(2.0f);
drawLine(10.0f, 100.0f,400.0f,27.0f);
}
return self;
}
这不会给我一个错误,但它也不起作用.我意识到我没有理解一些基本的东西,但是谁能引导我朝着正确的方向前进?
Which doesn't give me an error, but it doesn't work either. I realise I'm not understanding something fundamental, but can anyone steer me in the right direction?
推荐答案
来自cocos2d drawPrimitivesTest.m:
From the cocos2d drawPrimitivesTest.m:
- (void)draw {
// ...
// draw a simple line
// The default state is:
// Line Width: 1
// color: 255,255,255,255 (white, non-transparent)
// Anti-Aliased
glEnable(GL_LINE_SMOOTH);
ccDrawLine( ccp(0, 0), ccp(s.width, s.height) );
// ...
}
这篇关于如何用 Cocos2d-iPhone 画线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!