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      1. Cocos2d-iPhone 或 Sparrow 第一次 2D iOS 游戏开发?

        Cocos2d-iPhone or Sparrow for first time 2D iOS game development?(Cocos2d-iPhone 或 Sparrow 第一次 2D iOS 游戏开发?)
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                  本文介绍了Cocos2d-iPhone 或 Sparrow 第一次 2D iOS 游戏开发?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我刚刚搞定了基本的 UIKit.我已经制作了几个个人应用程序等,但现在我已准备好与其他一些开发人员一起开发游戏.这两个框架看起来都很强大,并且有大量的花里胡哨.

                  I've just gotten basic UIKit down. I've made several personal apps and such, but now I'm ready to move on to a game with some other developers. Both of these frameworks look powerful and have tons of bells and whistles.

                  有人喜欢吗?相互比较有优缺点吗?它们似乎都有相似的语法和性能.

                  Does anyone have a preference? Are there pros and cons when compared to each other? They both seem to have similar syntax and performance.

                  推荐答案

                  在做ios游戏开发的时候,cocos2d是最合适的.部分原因如下:

                  while working as a game developer specifically for ios, cocos2d is best suitable.Some of the reason are as:

                  1.开源和objective-c语言
                  2.免费
                  3.你学到了很多东西意味着你必须在开发时间上妥协.
                  4.它支持减少内存使用的PVRTC纹理.PVRTC 是一种图像格式.当它被加载到 RAM 中时,它会以牺牲图像质量为代价消耗更少的内存.PVRTC当前版本的 Sparrow 尚不支持.

                  1.Open source and objective-c language
                  2.free of cost
                  3.you learn a lot means u have to compromise with development time.
                  4.it supports PVRTC texture which reduce memory usage. PVRTC is an image format. When it is loaded into RAM, it consumes less memory at the expense of image quality. PVRTC is not yet supported in the current version of Sparrow.

                  麻雀:它仍处于开发阶段它与 Flash/Flex 中的框架高度相似.如果您是 Actionscript 3 开发人员,您将对 Sparrow 非常熟悉.不支持 PVRTC,没有集成物理引擎和粒子系统.

                  for sparrow: it's still inits development phase It is highly similar to the framework in Flash/Flex. If you are a Actionscript 3 developer, you will be highly familiar with Sparrow. no support for PVRTC, No integrated Physics engine and particle system.

                  以下是我作为开发初学者发现的资源列表.您可以跳转到一些链接http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial

                  below is the list of resources which i found as a beginner for development. You can jump to some of the links http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial

                  https://github.com/cocos2d/cocos2d-iphone

                  http://www.iphonedevsdk.com/forum/iphone-sdk-game-development/42419-how-integrate-cocos2d-doxygen-xcode.html

                  什么是花栗鼠/物理引擎http://www.alexandre-gomes.com/articles/chipmunk/

                  what is chipmunk/physics engine http://www.alexandre-gomes.com/articles/chipmunk/

                  所有框架列表http://www.tonylea.com/2011/best-iphone-game-框架/http://talkbinary.com/iphone-development/9-game-engines-for-iphone-development/

                  希望对你有帮助!!

                  这篇关于Cocos2d-iPhone 或 Sparrow 第一次 2D iOS 游戏开发?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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