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        Cocos2d - 设置设备/屏幕方向

        Cocos2d - Setting Device/Screen Orientation(Cocos2d - 设置设备/屏幕方向)
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                  本文介绍了Cocos2d - 设置设备/屏幕方向的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我是 cocos2d API 的新手,注意到有几种方法可以在模板中设置屏幕方向.我一直无法找出正确的方法来将我的方向设置为 LandscapeRight 并在整个游戏中保持这种方式.如何更改我的方向以使其保持 LandscapeRight?任何帮助表示赞赏.谢谢!

                  I am new to the cocos2d API and have noticed that there are a few ways to set the screens orientation within the templates. I have not been able to figure out the correct way to set my orientation to LandscapeRight and keep it that way throughout the entire game. How do I change my orientation so that it maintains LandscapeRight? Any help is appreciated. Thank you!

                  推荐答案

                  从 cocos2d 模板中修改 GameConfig.h.

                  Modify GameConfig.h from the cocos2d template.

                  #define GAME_AUTOROTATION kGameAutorotationNone
                  /* original code is kGameAutorotationUIViewController. */
                  

                  同时修改 AppDelegate.m.

                  And modify AppDelegate.m as well.

                  #if GAME_AUTOROTATION == kGameAutorotationUIViewController
                      [director setDeviceOrientation:kCCDeviceOrientationPortrait];
                  #else
                      [director setDeviceOrientation:kCCDeviceOrientationLandscapeRight];
                      /* original code is "Left". */
                  #endif
                  

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