移动开发问题

In cocos2d how do you implement a touch hash code and reference it later?(在 cocos2d 中如何实现 touch hash code 并在后面引用呢?)
Get current touch location anytime in Cocos2d for iPhone(在 Cocos2d for iPhone 中随时获取当前触摸位置)
Use more then one sound in my iPhone application using Cocos2d(使用 Cocos2d 在我的 iPhone 应用程序中使用多个声音)
iPhone - cocos2d - Animations and C++ class(iPhone - cocos2d - 动画和 C++ 类)
False order when reading Dictionary from PList(从 PList 读取字典时的错误顺序)
Loading large background images in cocos2d(在 cocos2d 中加载大背景图片)
Error in iOS 6 after adding GameCenter to a landscape-only cocos2d app(将 GameCenter 添加到仅限横向的 cocos2d 应用程序后,iOS 6 出现错误)
Cocos2d: CCSprite initWithFile in CCSprite subclass crashes(Cocos2d:CCSprite 子类中的 CCSprite initWithFile 崩溃)
How to implement Cocos2D?(如何实现 Cocos2D?)
Cocos2D scene memory management(Cocos2D 场景内存管理)
Why does my distributed app look different than it did while debugging in xcode?(为什么我的分布式应用程序看起来与在 xcode 中调试时不同?)
Cocos2d-iPhone with Box2D: CCPhysicsSprite EXC_BAD_ACCESS(Cocos2d-iPhone 与 Box2D:CCPhysicsSprite EXC_BAD_ACCESS)