移动开发问题
How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?(如何以编程方式确定我的应用程序正在 iPhone、iPad 或 iPhone 4 上运行?)
Why use Cocos over UI Kit for a 2D iPhone game?(为什么在 2D iPhone 游戏中使用 Cocos over UI Kit?)
Check if drawn path/CGPath intersects itself in an iPhone game(检查绘制的路径/CGPath 在 iPhone 游戏中是否与自身相交)
Creating iOS Universal App, How To Detect All 5 Resolutions?(创建 iOS 通用应用程序,如何检测所有 5 种分辨率?)
Sparrow or Cocos2D for iPhone 2D game?(iPhone 2D 游戏的 Sparrow 或 Cocos2D?)
How to make cocos2d sprite scale up and down (for a pulsating effect) every second?(如何使 cocos2d sprite 每秒向上和向下缩放(以获得脉动效果)?)
How to install Cocos2d PROJECT templates in Xcode 4?(如何在 Xcode 4 中安装 Cocos2d PROJECT 模板?)
Xcode C++ and Objective-C refactoring(Xcode C++ 和 Objective-C 重构)
How to stop the forces acting on a body in box2d(如何在box2d中停止作用在身体上的力)
How to subscribe self on the event of Device Orientation(not interface orientation)?(如何在设备方向(不是界面方向)事件上订阅自己?)
Cocos2D 2.1 and wide suffix(Cocos2D 2.1 及宽后缀)
Get image pixels using mask(使用蒙版获取图像像素)